How 3-D PC Glasses Work
by Shane Speck
Browse the article How 3-D PC Glasses Work
Introduction to How PC 3-D Glasses Work
Photo courtesy Amazon.com E-Dimensional Wireless E-D Glasses. See more pictures of 3-D PC glasses. eDimensional, E-D and the eDimensional logos are registered trademarks of eDimensional, Inc. in the U.S. and other countries. |
That's where PC 3-D glasses come in. They're designed to convince your brain that your monitor is showing a real, three-dimensional object. In order to understand quite how this works, we need to know what sort of work our brain does with the information our eyes give it. Once we know about that, we'll be able to understand just how 3-D glasses do their job.
Seeing in Three Dimensions
Human beings, like most other creatures, are equipped with two eyes, situated close together and side by side. This positioning means that each eye has a view of the same area from a slightly different angle. You can check this out by focusing on a distant object and viewing through each eye alternately -- see how some things seem to change position slightly? The brain takes the information from each eye and unites them into one picture, interpreting the slight differences between each view as depth. This produces a three-dimensional picture: one with height, width and depth. |
Certainly, stereoscopic vision is vital for seemingly simple actions such as throwing, catching or hitting a ball, driving or parking a car, or even just threading a needle. That's not to say such tasks can't be managed without 3-D vision, but a lack of depth perception can make these everyday tasks much more complex.
A Different Point Of View
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Both methods have their disadvantages, of course -- the red-and-blue glasses make it difficult to show color in the 3-D image, and viewing stereograms is an art in itself. Neither method is entirely suitable for playing games.
Nevertheless, the underlying principle is exactly the same: creating and controlling those two different points of view. But just how easy is it to create these two separate images, one for each eye?
The answer is all about how games are created. Not so long ago, the graphics we saw on our computer screens were carefully drawn into the computer -- every single frame of animation, every different view of a character. If you wanted a dinosaur in your game, you sat down and drew the different views of a dinosaur into the computer.
Nowadays, games designers sit down with a 3-D graphics package and design their dinosaur in three dimensions. Once that's done, they needn't worry about the different views -- the computer has a 3-D model of the dinosaur in its memory, and the game simply works out where the player is looking and draws the correct view of the dinosaur using the 3-D model. In fact, everything you see on your screen in a modern 3-D game is produced the same way; the game is like a gigantic 3-D model. The computer works out what it needs to display on your screen and generates the appropriate view.
Since the computer is quite happy to create one point of view, there's no problem shifting the viewpoint slightly and creating another point of view. And after that, all you need is a way to get the correct image to the correct eye.
Getting Synched
It's all down to the power of liquid crystal displays, or LCD. Just like the liquid crystal in a watch can be changed from transparent to black, the lenses of PC 3-D glasses can be transparent or opaque. In other words, the glasses can control which eye sees the image on the screen, and with careful timing you've got perfect 3-D. Here's how it happens: - The images are prepared by the computer and displayed.
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- While the left view is presented, the right eye is blocked by the LCD glasses. Similarly, when the right view is presented, the left eye is blocked.
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A Brief History Of 3-D Glasses
So, we've seen that although there might be something complex going on behind the scenes, with the right equipment we can just sit back and let our eyes do the work. Of course, the technology wasn't always so simple; there have, in fact, been four generations leading up to today's 3-D glasses. The first generation modified the games themselves to make them compatible with stereoscopic 3-D. The games' creators had to specifically support each type of LCD glasses -- hardly an ideal situation. There was no guarantee that the glasses you'd bought would work with your favorite game. As you can imagine, that didn't appeal to many people; so a second solution was developed. This second solution was to override the game, actually taking over the computer's screen and altering what was displayed. As far as the game was concerned, it was just doing what it normally did, except, of course, that some of the computer's time was taken up processing the image to make it 3-D. The result was slower performance and low-resolution, blocky images. It did work with hundreds of games, though, and that was a definite improvement.
The third generation worked in a similar way, modifying the graphics driver but also maintaining the resolution of the images -- no more blocky graphics! Unfortunately, it wasn't compatible with many games, though it was a definite forerunner to the 3-D glasses we have nowadays.
In the fourth-generation models, compatibility is high, the complicated work is done by the graphics card, and the lightweight LCD glasses flick so rapidly between the two images that all we see is crystal-clear, 3-D images.
So what's on the market? What should you look for? Let's find out...
Buying
Photo courtesy E-Dimensional Wireless E-D Glasses Components eDimensional, E-D and the eDimensional logos are registered trademarks of eDimensional, Inc. in the U.S. and other countries. |
Check out exactly which kind of video card you have (manufacturer and model) and do a little bit of research before you make your purchase. The X-Force 3D Game Glasses, for example, will only work with nVidia video cards. Many glasses will work with various graphics cards, but the only way to tell for sure is to read the side of the box carefully.